DEAD & ALIVE
Keep the ball alive.
Wake the dead.
Three regular balls. Earned locks and multiball cost nothing extra. Follow the lit shots; the full rules are in the pause menu.
Preparing the playfield
Keep the ball alive.
Wake the dead.
Three regular balls. Earned locks and multiball cost nothing extra. Follow the lit shots; the full rules are in the pause menu.
Preparing the playfield
Tap either half of the table to flip. Use both thumbs for both flippers. On keyboard: ← → / A D, Space to launch, P or Escape to pause.
Outbreak: drop all three RIP targets, shoot the open crypt to lock a ball, complete the raised LAB RAMP to reopen the door, then lock a second ball. Your next launch releases three balls. Follow the lit ramp, orbit, and crypt shots for growing jackpots.
Other scoring: link different ramp, orbit, and crypt shots within five seconds for combos. Light all three coils for +1,000 and twelve seconds of double scoring. Release a fresh launch in the pink power band and reach the top lane for +750. Progress survives a regular ball loss.
Ball saves: each fresh ball has one seven-second save. Outbreak protects its first ten seconds; after that, bonus-ball drains reduce the ball count until ordinary play resumes. Losing all active balls costs one regular ball.
Checking the play price…